From e3b7dfe6e2cf4d1d7faf32d287b02c01939dc3e6 Mon Sep 17 00:00:00 2001 From: Willian Padovani Germano Date: Sat, 27 Nov 2004 18:32:26 +0000 Subject: BPython: - fixed bug #1882: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1882&group_id=9 Crash / hang when changing meshes that had edge data. The mesh->totedge value was not being set to 0. Reported by jms, thanks. - fixed bug #1780: https://projects.blender.org/tracker/index.php?func=detail&aid=1780&group_id=9&atid=125. Deleting a Text that was being used as script link crashed Blender. Added a check to unlink the Text from eventual script links when it gets removed. Reported by kaito, thanks. - doc updates (one related to bug #1807: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1807&group_id=9 , actually a little misleading word in the NMesh doc: you can get the subsurfed mesh with NMesh.GetRawFromObject, but it's the display subdivision level that counts). --- source/blender/python/BPY_extern.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/python/BPY_extern.h') diff --git a/source/blender/python/BPY_extern.h b/source/blender/python/BPY_extern.h index 45a95b39a00..48c5126c22b 100644 --- a/source/blender/python/BPY_extern.h +++ b/source/blender/python/BPY_extern.h @@ -61,6 +61,7 @@ extern "C" { /*void BPY_clear_bad_scriptlist(struct ListBase *, struct Text *byebye); */ int BPY_has_onload_script( void ); void BPY_do_all_scripts( short event ); + int BPY_check_all_scriptlinks( struct Text *text ); void BPY_do_pyscript( struct ID *id, short event ); void BPY_free_scriptlink( struct ScriptLink *slink ); void BPY_copy_scriptlink( struct ScriptLink *scriptlink ); -- cgit v1.2.3