From 0ae03d16260d199c46fb5b3812ba43f91259dc63 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Sat, 3 Apr 2004 13:59:27 +0000 Subject: Eesho's patch for new noise textures! Basically this provides three new things: 1. Choice of a list of noise-base functions, which can be used by the current Clouds, Marble, Wood textures as well. 2. Three new texture types: Musgrave, Voronoi and DistortedNoise 3. Python access to noise functions (not for render!) All of this together makes Blender's builtin procedural textures a LOT more powerful. Here again, a full webpage should be made to show off all possibilities, and explain some of the more scientific names for settings. A good read on Musgrave textures can be found here: http://www.ypoart.com/Downloads/Musgrave.htm About Voronoi: http://www.ypoart.com/Downloads/Worley.htm I can't find official DistortedNoise docs easily... maybe its something Eeshlo created himself. I've spent some time to change the patch Eeshlo provided. Worth noting: - created main texture "Musgrave" with 5 sub choices (instead of 5 new main textures) - added for all new textures the option to scale (zoom in out) - added patch in do_versions to initialize variables I hope the Python team will check on the Noise.c API. And include in docs! --- source/blender/python/SConscript | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/python/SConscript') diff --git a/source/blender/python/SConscript b/source/blender/python/SConscript index f7cb2e65075..e5292c2a774 100644 --- a/source/blender/python/SConscript +++ b/source/blender/python/SConscript @@ -36,6 +36,7 @@ source_files = ['BPY_interface.c', 'api2_2x/Text.c', 'api2_2x/Texture.c', 'api2_2x/MTex.c', + 'api2_2x/Noise.c', 'api2_2x/vector.c', 'api2_2x/constant.c', 'api2_2x/matrix.c', -- cgit v1.2.3