From 7e57823c47761383a458665e923bb189e489c1f4 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 18 Jun 2009 04:36:45 +0000 Subject: build generic modules in their own lib, compiling without the game engine would fail because bpy_internal_import.c wasnt being included. (scons only) --- source/blender/python/SConscript | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/python/SConscript') diff --git a/source/blender/python/SConscript b/source/blender/python/SConscript index 93b23a9c4cf..c974ebe1092 100644 --- a/source/blender/python/SConscript +++ b/source/blender/python/SConscript @@ -16,6 +16,6 @@ if env['OURPLATFORM'] in ('win32-mingw', 'win32-vc') and env['BF_DEBUG']: env.BlenderLib( libname = 'bf_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [140]) -# generic XXX todo, BGE currently uses these externally -# sources = env.Glob('generic/*.c') -# env.BlenderLib( libname = 'bf_gen_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [140]) +# generic +sources = env.Glob('generic/*.c') +env.BlenderLib( libname = 'bf_gen_python', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core'], priority = [361]) # ketsji is 360 -- cgit v1.2.3