From da93fdc9eea319b38fdbf89104e939f5e747368c Mon Sep 17 00:00:00 2001 From: Martin Poirier Date: Tue, 19 Jul 2005 05:35:35 +0000 Subject: Added DAG flush to NMesh when updating geometry (was needed after zr's latest commits). I added that in mesh_update, if anyone has a better idea, feel free to fix it. --- source/blender/python/api2_2x/NMesh.h | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) (limited to 'source/blender/python/api2_2x/NMesh.h') diff --git a/source/blender/python/api2_2x/NMesh.h b/source/blender/python/api2_2x/NMesh.h index 9bde2a9940a..50d3bcbf3c0 100644 --- a/source/blender/python/api2_2x/NMesh.h +++ b/source/blender/python/api2_2x/NMesh.h @@ -143,13 +143,12 @@ Mesh *Mesh_FromPyObject( PyObject * pyobj, Object * ob ); int NMesh_CheckPyObject( PyObject * pyobj ); -void mesh_update( Mesh * mesh ); +void mesh_update( Mesh * mesh , Object * ob ); PyObject *new_NMesh( Mesh * oldmesh ); Mesh *Mesh_fromNMesh( BPy_NMesh * nmesh , int store_edges ); PyObject *NMesh_assignMaterials_toObject( BPy_NMesh * nmesh, Object * ob ); Material **nmesh_updateMaterials( BPy_NMesh * nmesh ); Material **newMaterialList_fromPyList( PyObject * list ); -void mesh_update( Mesh * mesh ); #endif /* EXPP_NMESH_H */ -- cgit v1.2.3