From 57c1fbe5579b786ee24e58ad1d67ca5ad0625f76 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 27 Apr 2008 18:26:20 +0000 Subject: remove old particle system. also removed quat, dquat, and sumohandle from the Object struct since they aren't used anywhere. --- source/blender/python/api2_2x/doc/Effect.py | 3 ++- source/blender/python/api2_2x/doc/Object.py | 13 +++++-------- 2 files changed, 7 insertions(+), 9 deletions(-) (limited to 'source/blender/python/api2_2x/doc') diff --git a/source/blender/python/api2_2x/doc/Effect.py b/source/blender/python/api2_2x/doc/Effect.py index 70f4287ae36..a7140d51d50 100644 --- a/source/blender/python/api2_2x/doc/Effect.py +++ b/source/blender/python/api2_2x/doc/Effect.py @@ -3,7 +3,8 @@ """ The Blender.Effect submodule -B{new}: now L{Get}('objname') (without specifying second parameter: 'position') returns a list of all effects linked to object "objname". +B{Deprecated}: +This module is now maintained but not actively developed. Effect ====== diff --git a/source/blender/python/api2_2x/doc/Object.py b/source/blender/python/api2_2x/doc/Object.py index bb57c0b1852..a3238f2615e 100644 --- a/source/blender/python/api2_2x/doc/Object.py +++ b/source/blender/python/api2_2x/doc/Object.py @@ -383,7 +383,7 @@ class Object: @ivar sel: The selection state of the object in the current scene. True is selected, False is unselected. Setting makes the object active. @type sel: boolean - @ivar effects: The list of particle effects associated with the object. + @ivar effects: The list of particle effects associated with the object. (depricated, will always return an empty list) Read-only. @type effects: list of Effect objects @ivar parentbonename: The string name of the parent bone (if defined). @@ -645,7 +645,7 @@ class Object: def buildParts(): """ Recomputes the particle system. This method only applies to an Object of - the type Effect. + the type Effect. (depricated, does nothing now, use makeDisplayList instead to update the modifier stack) """ def insertShapeKey(): @@ -1195,12 +1195,9 @@ class Object: def makeDisplayList(): """ - Updates this object's display list. Blender uses display lists to store - already transformed data (like a mesh with its vertices already modified - by coordinate transformations and armature deformation). If the object - isn't modified, there's no need to recalculate this data. This method is - here for the *few cases* where a script may need it, like when toggling - the "SubSurf" mode for a mesh: + Forces an update to the objects display data. If the object isn't modified, + there's no need to recalculate this data. + This method is here for the *few cases* where it is needed. Example:: import Blender -- cgit v1.2.3