From 1e9bf0cfdb6c925b28af6f0330467e7d9d798c05 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Mon, 22 Mar 2010 09:30:00 +0000 Subject: spaces -> tabs, (4 spaces == 1 tab, only for white space preceding text) --- source/blender/python/generic/bgl.c | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) (limited to 'source/blender/python/generic/bgl.c') diff --git a/source/blender/python/generic/bgl.c b/source/blender/python/generic/bgl.c index b17d25ae784..2ca84f3a311 100644 --- a/source/blender/python/generic/bgl.c +++ b/source/blender/python/generic/bgl.c @@ -61,7 +61,7 @@ static PyObject *Buffer_item( PyObject * self, int i ); static PyObject *Buffer_slice( PyObject * self, int begin, int end ); static int Buffer_ass_item( PyObject * self, int i, PyObject * v ); static int Buffer_ass_slice( PyObject * self, int begin, int end, - PyObject * seq ); + PyObject * seq ); static PySequenceMethods Buffer_SeqMethods = { ( lenfunc ) Buffer_len, /*sq_length */ @@ -430,7 +430,7 @@ BGL_Wrap(3, AreTexturesResident, GLboolean, (GLsizei, GLuintP, GLbooleanP)) BGL_Wrap(1, Begin, void, (GLenum)) BGL_Wrap(2, BindTexture, void, (GLenum, GLuint)) BGL_Wrap(7, Bitmap, void, (GLsizei, GLsizei, GLfloat, - GLfloat, GLfloat, GLfloat, GLubyteP)) + GLfloat, GLfloat, GLfloat, GLubyteP)) BGL_Wrap(2, BlendFunc, void, (GLenum, GLenum)) BGL_Wrap(1, CallList, void, (GLuint)) BGL_Wrap(3, CallLists, void, (GLsizei, GLenum, GLvoidP)) @@ -511,7 +511,7 @@ BGL_Wrap(2, Fogi, void, (GLenum, GLint)) BGL_Wrap(2, Fogiv, void, (GLenum, GLintP)) BGL_Wrap(1, FrontFace, void, (GLenum)) BGL_Wrap(6, Frustum, void, (GLdouble, GLdouble, - GLdouble, GLdouble, GLdouble, GLdouble)) + GLdouble, GLdouble, GLdouble, GLdouble)) BGL_Wrap(1, GenLists, GLuint, (GLsizei)) BGL_Wrap(2, GenTextures, void, (GLsizei, GLuintP)) BGL_Wrap(2, GetBooleanv, void, (GLenum, GLbooleanP)) @@ -573,19 +573,19 @@ BGL_Wrap(1, LoadMatrixf, void, (GLfloatP)) BGL_Wrap(1, LoadName, void, (GLuint)) BGL_Wrap(1, LogicOp, void, (GLenum)) BGL_Wrap(6, Map1d, void, (GLenum, GLdouble, GLdouble, - GLint, GLint, GLdoubleP)) + GLint, GLint, GLdoubleP)) BGL_Wrap(6, Map1f, void, (GLenum, GLfloat, GLfloat, - GLint, GLint, GLfloatP)) + GLint, GLint, GLfloatP)) BGL_Wrap(10, Map2d, void, (GLenum, GLdouble, GLdouble, - GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdoubleP)) + GLint, GLint, GLdouble, GLdouble, GLint, GLint, GLdoubleP)) BGL_Wrap(10, Map2f, void, (GLenum, GLfloat, GLfloat, - GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloatP)) + GLint, GLint, GLfloat, GLfloat, GLint, GLint, GLfloatP)) BGL_Wrap(3, MapGrid1d, void, (GLint, GLdouble, GLdouble)) BGL_Wrap(3, MapGrid1f, void, (GLint, GLfloat, GLfloat)) BGL_Wrap(6, MapGrid2d, void, (GLint, GLdouble, GLdouble, - GLint, GLdouble, GLdouble)) + GLint, GLdouble, GLdouble)) BGL_Wrap(6, MapGrid2f, void, (GLint, GLfloat, GLfloat, - GLint, GLfloat, GLfloat)) + GLint, GLfloat, GLfloat)) BGL_Wrap(3, Materialf, void, (GLenum, GLenum, GLfloat)) BGL_Wrap(3, Materialfv, void, (GLenum, GLenum, GLfloatP)) BGL_Wrap(3, Materiali, void, (GLenum, GLenum, GLint)) @@ -605,7 +605,7 @@ BGL_Wrap(1, Normal3iv, void, (GLintP)) BGL_Wrap(3, Normal3s, void, (GLshort, GLshort, GLshort)) BGL_Wrap(1, Normal3sv, void, (GLshortP)) BGL_Wrap(6, Ortho, void, (GLdouble, GLdouble, - GLdouble, GLdouble, GLdouble, GLdouble)) + GLdouble, GLdouble, GLdouble, GLdouble)) BGL_Wrap(1, PassThrough, void, (GLfloat)) BGL_Wrap(3, PixelMapfv, void, (GLenum, GLint, GLfloatP)) BGL_Wrap(3, PixelMapuiv, void, (GLenum, GLint, GLuintP)) @@ -654,7 +654,7 @@ BGL_Wrap(4, RasterPos4s, void, (GLshort, GLshort, GLshort, GLshort)) BGL_Wrap(1, RasterPos4sv, void, (GLshortP)) BGL_Wrap(1, ReadBuffer, void, (GLenum)) BGL_Wrap(7, ReadPixels, void, (GLint, GLint, GLsizei, - GLsizei, GLenum, GLenum, GLvoidP)) + GLsizei, GLenum, GLenum, GLvoidP)) BGL_Wrap(4, Rectd, void, (GLdouble, GLdouble, GLdouble, GLdouble)) BGL_Wrap(2, Rectdv, void, (GLdoubleP, GLdoubleP)) BGL_Wrap(4, Rectf, void, (GLfloat, GLfloat, GLfloat, GLfloat)) @@ -717,9 +717,9 @@ BGL_Wrap(3, TexGenfv, void, (GLenum, GLenum, GLfloatP)) BGL_Wrap(3, TexGeni, void, (GLenum, GLenum, GLint)) BGL_Wrap(3, TexGeniv, void, (GLenum, GLenum, GLintP)) BGL_Wrap(8, TexImage1D, void, (GLenum, GLint, GLint, - GLsizei, GLint, GLenum, GLenum, GLvoidP)) + GLsizei, GLint, GLenum, GLenum, GLvoidP)) BGL_Wrap(9, TexImage2D, void, (GLenum, GLint, GLint, - GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP)) + GLsizei, GLsizei, GLint, GLenum, GLenum, GLvoidP)) BGL_Wrap(3, TexParameterf, void, (GLenum, GLenum, GLfloat)) BGL_Wrap(3, TexParameterfv, void, (GLenum, GLenum, GLfloatP)) BGL_Wrap(3, TexParameteri, void, (GLenum, GLenum, GLint)) -- cgit v1.2.3