From 2c5531c0a521119a2f5c88b4ba2a67234c537d2b Mon Sep 17 00:00:00 2001 From: Stefan Werner Date: Wed, 7 Nov 2018 12:58:12 +0100 Subject: Cycles: Added Embree as BVH option for CPU renders. Note that this is turned off by default and must be enabled at build time with the CMake WITH_CYCLES_EMBREE flag. Embree must be built as a static library with ray masking turned on, the `make deps` scripts have been updated accordingly. There, Embree is off by default too and must be enabled with the WITH_EMBREE flag. Using Embree allows for much faster rendering of deformation motion blur while reducing the memory footprint. TODO: GPU implementation, deduplication of data, leveraging more of Embrees features (e.g. tessellation cache). Differential Revision: https://developer.blender.org/D3682 --- source/blender/python/intern/CMakeLists.txt | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/python/intern/CMakeLists.txt') diff --git a/source/blender/python/intern/CMakeLists.txt b/source/blender/python/intern/CMakeLists.txt index ae16bd4a145..357cb175769 100644 --- a/source/blender/python/intern/CMakeLists.txt +++ b/source/blender/python/intern/CMakeLists.txt @@ -165,6 +165,10 @@ if(WITH_CYCLES_OSL) add_definitions(-DWITH_CYCLES_OSL) endif() +if(WITH_CYCLES_EMBREE) + add_definitions(-DWITH_CYCLES_EMBREE) +endif() + if(WITH_FREESTYLE) list(APPEND INC ../../freestyle/intern/python -- cgit v1.2.3