From eb278f5e12cf9db9664a89ed10902fb891846afe Mon Sep 17 00:00:00 2001 From: Peter Kim Date: Mon, 16 Aug 2021 11:46:09 +0900 Subject: XR: Color Depth Adjustments MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit This addresses reduced visibility of scenes (as displayed in the VR headset) that can result from the 8-bit color depth format currently used for XR swapchain images. By switching to a swapchain format with higher color depth (RGB10_A2, RGBA16, RGBA16F) for supported runtimes, visibility in VR should be noticeably improved. However, current limitations are lack of support for these higher color depth formats by some XR runtimes, especially for OpenGL. Also important to note that GPU_offscreen_create() now explicitly takes in the texture format (eGPUTextureFormat) instead of a "high_bitdepth" boolean. Reviewed By: Julian Eisel, Clément Foucault Differential Revision: http://developer.blender.org/D9842 --- source/blender/python/gpu/gpu_py_offscreen.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/python') diff --git a/source/blender/python/gpu/gpu_py_offscreen.c b/source/blender/python/gpu/gpu_py_offscreen.c index 32053df5e97..6f23c2213e2 100644 --- a/source/blender/python/gpu/gpu_py_offscreen.c +++ b/source/blender/python/gpu/gpu_py_offscreen.c @@ -227,7 +227,7 @@ static PyObject *pygpu_offscreen__tp_new(PyTypeObject *UNUSED(self), } if (GPU_context_active_get()) { - ofs = GPU_offscreen_create(width, height, true, false, err_out); + ofs = GPU_offscreen_create(width, height, true, GPU_RGBA8, err_out); } else { STRNCPY(err_out, "No active GPU context found"); -- cgit v1.2.3