From 15169c71a6cdd819ba1bbdf9f0713082d64d8cdc Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 11 Apr 2014 13:08:57 +0200 Subject: Blender Internal: remove BLI BVH for raytracing. It has no benefits over other BVH types, as far as I know it was only added because it was possible. This also fixes T39344. --- source/blender/render/CMakeLists.txt | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/render/CMakeLists.txt') diff --git a/source/blender/render/CMakeLists.txt b/source/blender/render/CMakeLists.txt index f369e5a2d77..b56c209ca4a 100644 --- a/source/blender/render/CMakeLists.txt +++ b/source/blender/render/CMakeLists.txt @@ -48,7 +48,6 @@ set(SRC intern/raytrace/rayobject_octree.cpp intern/raytrace/rayobject_raycounter.cpp intern/raytrace/rayobject_svbvh.cpp - intern/raytrace/rayobject_blibvh.cpp intern/raytrace/rayobject_instance.cpp intern/raytrace/rayobject_qbvh.cpp intern/raytrace/rayobject_rtbuild.cpp -- cgit v1.2.3