From 8a1a4a453dd3cca0319ca88dbab271089d178c20 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 1 Aug 2012 13:59:08 +0000 Subject: Tie compositor will now update render result when changing node setup Issue was caused by the way how render result was acquiring -- pointer to render data was used to find needed render descriptor. It's not reliable since render contains copy of scene's render data, not pointer to this data. Use node scene's id name for render result acquiring, the same way as it was done in old compositor system. --- source/blender/render/extern/include/RE_pipeline.h | 1 - 1 file changed, 1 deletion(-) (limited to 'source/blender/render/extern/include/RE_pipeline.h') diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 8ca229c1a1b..d474dc14df8 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -153,7 +153,6 @@ typedef struct RenderStats { /* calling a new render with same name, frees automatic existing render */ struct Render *RE_NewRender (const char *name); struct Render *RE_GetRender(const char *name); -struct Render *RE_GetRender_FromData(const struct RenderData *rd); /* returns 1 while render is working (or renders called from within render) */ int RE_RenderInProgress(struct Render *re); -- cgit v1.2.3