From b7bf8b375767cec527b5659613dbff1903963f3c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Cl=C3=A9ment=20Foucault?= Date: Mon, 11 Jun 2018 13:54:31 +0200 Subject: Render: Create a separate gl context for rendering. This should take care of all the threading stability issues some people are reporting. --- source/blender/render/extern/include/RE_pipeline.h | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'source/blender/render/extern/include/RE_pipeline.h') diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 660e81eb022..55638471883 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -311,6 +311,11 @@ void RE_draw_lock_cb (struct Render *re, void *handle, void (*f)(void *handle, void RE_test_break_cb (struct Render *re, void *handle, int (*f)(void *handle)); void RE_current_scene_update_cb(struct Render *re, void *handle, void (*f)(void *handle, struct Scene *scene)); +void RE_gl_context_create(Render *re); +void RE_gl_context_destroy(Render *re); +void *RE_gl_context_get(Render *re); +void *RE_gwn_context_get(Render *re); + /* should move to kernel once... still unsure on how/where */ float RE_filter_value(int type, float x); -- cgit v1.2.3