From 2f15a1f66e3092158d330db97a33dc8d087ca053 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Sat, 18 Jul 2015 21:42:39 +0200 Subject: Point density: Add utility function to sample density outside of render pipeline Not currently used, it's a preparation for the further work. Should not be functional changes. --- source/blender/render/extern/include/RE_render_ext.h | 6 ++++++ 1 file changed, 6 insertions(+) (limited to 'source/blender/render/extern/include/RE_render_ext.h') diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h index 6adbb6d0e62..9d8a1a66771 100644 --- a/source/blender/render/extern/include/RE_render_ext.h +++ b/source/blender/render/extern/include/RE_render_ext.h @@ -59,6 +59,12 @@ void RE_free_sample_material(struct Material *mat); void RE_sample_material_color(struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3], int face_index, short hit_quad, struct DerivedMesh *orcoDm, struct Object *ob); +/* pointdensity.c */ + +struct PointDensity; + +void RE_sample_point_density(struct Scene *scene, struct PointDensity *pd, int resolution, float *values); + void RE_init_texture_rng(void); void RE_exit_texture_rng(void); #endif /* __RE_RENDER_EXT_H__ */ -- cgit v1.2.3