From 9c183f60e1b0892614cf64db274488ff5bc61620 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 2 Mar 2016 12:45:46 +0500 Subject: Fix T47610: Texture node in compositing nodes does not update The issue was caused by some code accessing R from a functions which are marked as safe for use from outside of render pipeline. Now those functions are safe(er) for use. --- source/blender/render/extern/include/RE_render_ext.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/render/extern/include/RE_render_ext.h') diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h index 075db3a8145..2b5d0ca4e14 100644 --- a/source/blender/render/extern/include/RE_render_ext.h +++ b/source/blender/render/extern/include/RE_render_ext.h @@ -46,7 +46,7 @@ struct Scene; /* used by particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */ int externtex( struct MTex *mtex, const float vec[3], float *tin, float *tr, float *tg, float *tb, float *ta, - const int thread, struct ImagePool *pool, const bool skip_load_image); + const int thread, struct ImagePool *pool, const bool skip_load_image, const bool texnode_preview); void texture_rgb_blend(float in[3], const float tex[3], const float out[3], float fact, float facg, int blendtype); float texture_value_blend(float tex, float out, float fact, float facg, int blendtype); -- cgit v1.2.3