From 3a8c6c81d84f5ee6b7ae7fb8cfcba65736f08908 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Thu, 3 May 2007 21:37:52 +0000 Subject: Subsurface scattering: Documentation on the settings, known limitations and implementation info can be found here: http://www.blender.org/development/current-projects/changes-since-243/subsurface-scattering/ --- source/blender/render/extern/include/RE_pipeline.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/render/extern') diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index bd210501330..824050d802f 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -173,7 +173,7 @@ void RE_DataBase_ApplyWindow(struct Render *re); void RE_set_max_threads(int threads); /* the main processor, assumes all was set OK! */ -void RE_TileProcessor(struct Render *re, int firsttile); +void RE_TileProcessor(struct Render *re, int firsttile, int threaded); /* only RE_NewRender() needed, main Blender render calls */ void RE_BlenderFrame(struct Render *re, struct Scene *scene, int frame); -- cgit v1.2.3