From 62b31a6e997ca6ca10cad695252909c657d67401 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Fri, 20 Mar 2015 19:56:09 +0500 Subject: Avoid per-draw allocation when drawing currently rendering tiles --- source/blender/render/extern/include/RE_engine.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/render/extern') diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h index 5edf970c129..bc4c4c54f17 100644 --- a/source/blender/render/extern/include/RE_engine.h +++ b/source/blender/render/extern/include/RE_engine.h @@ -159,7 +159,7 @@ void RE_engines_exit(void); RenderEngineType *RE_engines_find(const char *idname); -void RE_engine_get_current_tiles(struct Render *re, int *total_tiles_r, rcti **tiles_r); +rcti* RE_engine_get_current_tiles(struct Render *re, int *total_tiles_r, bool *needs_free_r); struct RenderData *RE_engine_get_render_data(struct Render *re); void RE_bake_engine_set_engine_parameters(struct Render *re, struct Main *bmain, struct Scene *scene); -- cgit v1.2.3