From d276e45ee6c2ae6d67177552f4c5f27cd99bdd83 Mon Sep 17 00:00:00 2001 From: Dalai Felinto Date: Wed, 15 Nov 2017 12:08:59 -0200 Subject: SceneRenderLayer > SceneLayer: Convert Z-Mask Note: Cycles still need to implement the per-object holdout (similar to how we do shadow catcher). --- source/blender/render/extern/include/RE_pipeline.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/render/extern') diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 97b3af6c1b4..2e9ab10f1c0 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -108,7 +108,7 @@ typedef struct RenderLayer { /* copy of RenderData */ char name[RE_MAXNAME]; - unsigned int lay, lay_zmask; + unsigned int lay; int layflag, passflag, pass_xor; /* MULTIVIEW_TODO: acolrect and scolrect are not supported by multiview at the moment. -- cgit v1.2.3