From eff09ae3966575b139402607387f75b0120fad51 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Sat, 1 Dec 2007 19:29:50 +0000 Subject: For the OpenGL render option in the 3d view, if a camera is active, it now sets the viewport exactly the same as if rendering. --- source/blender/render/extern/include/RE_pipeline.h | 1 + 1 file changed, 1 insertion(+) (limited to 'source/blender/render/extern') diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index a8abf85a285..2d9583af649 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -213,6 +213,7 @@ void RE_zbuf_accumulate_vecblur(struct NodeBlurData *nbd, int xsize, int ysize, void RE_Database_Baking(struct Render *re, struct Scene *scene, int type, struct Object *actob); void RE_DataBase_GetView(struct Render *re, float mat[][4]); +void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[][4]); #endif /* RE_PIPELINE_H */ -- cgit v1.2.3