From 5251a9b3bf39c1520bdad4c8aa3f6273def76c77 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 30 Jul 2010 11:50:00 +0000 Subject: 2.5: remove vertex normal flip option, this is more harmful than helpful in many cases, and also gave incorrect rim lighting. --- source/blender/render/intern/include/render_types.h | 16 +++++++--------- 1 file changed, 7 insertions(+), 9 deletions(-) (limited to 'source/blender/render/intern/include/render_types.h') diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index 2b0de46f2e6..c75ae594daf 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -587,23 +587,21 @@ typedef struct LampRen { #define R_HALO 2 #define R_SEC_FIELD 4 #define R_LAMPHALO 8 -#define R_GLOB_NOPUNOFLIP 16 -#define R_NEED_TANGENT 32 -#define R_BAKE_TRACE 128 -#define R_BAKING 256 +#define R_NEED_TANGENT 16 +#define R_BAKE_TRACE 32 +#define R_BAKING 64 /* vlakren->flag (vlak = face in dutch) char!!! */ #define R_SMOOTH 1 #define R_HIDDEN 2 /* strand flag, means special handling */ #define R_STRAND 4 -#define R_NOPUNOFLIP 8 -#define R_FULL_OSA 16 -#define R_FACE_SPLIT 32 +#define R_FULL_OSA 8 +#define R_FACE_SPLIT 16 /* Tells render to divide face other way. */ -#define R_DIVIDE_24 64 +#define R_DIVIDE_24 32 /* vertex normals are tangent or view-corrected vector, for hair strands */ -#define R_TANGENT 128 +#define R_TANGENT 64 /* strandbuffer->flag */ #define R_STRAND_BSPLINE 1 -- cgit v1.2.3