From c4a56fda6d64faa3de7d99b29843c8affb6d5156 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Sun, 26 Dec 2010 17:47:17 +0000 Subject: Bugfix #24966 Hair render: using strand "Blender Unit" size didn't correctly clip for larger/wider strands. Now code clips strands based on the maximum width. Also found bad code for using clipping flags, which was mixed up, and probably caused hair strands to be missing in cases. --- source/blender/render/intern/include/render_types.h | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'source/blender/render/intern/include/render_types.h') diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index e6c2a99446f..84fa7e931b2 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -433,7 +433,9 @@ typedef struct StrandBuffer { int overrideuv; int flag, maxdepth; float adaptcos, minwidth, widthfade; - + + float maxwidth; /* for cliptest of strands in blender unit */ + float winmat[4][4]; int winx, winy; } StrandBuffer; -- cgit v1.2.3