From 0ba5295404dd1c2ee04a9e7823eafc664562f4eb Mon Sep 17 00:00:00 2001 From: Matt Ebb Date: Fri, 7 Sep 2007 03:48:50 +0000 Subject: * QMC Raytracing This introduces QMC sampling for use in glossy reflections/refractions, soft raytraced shadows, and ambient occlusion. This work includes many new features and speed-ups, so check out the nice docs here: Glossy Reflection/Refraction http://www.blender.org/development/current-projects/changes-since-244/glossy-reflectionrefraction/ Raytraced Soft Shadows http://www.blender.org/development/current-projects/changes-since-244/raytraced-soft-shadows/ QMC Sampling http://www.blender.org/development/current-projects/changes-since-244/qmc-sampling/ Many thanks to Brecht van Lommel for some initial code snippets and for reviewing the patch, and especially to Alfredo de Greef who gave me a lot of guidance and help along the way! --- source/blender/render/intern/include/rendercore.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/render/intern/include/rendercore.h') diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h index 3e3c49e87d0..0d807d56180 100644 --- a/source/blender/render/intern/include/rendercore.h +++ b/source/blender/render/intern/include/rendercore.h @@ -99,6 +99,10 @@ extern void ray_trace(ShadeInput *, ShadeResult *); extern void ray_ao(ShadeInput *, float *); extern void init_jitter_plane(LampRen *lar); extern void init_ao_sphere(struct World *wrld); +extern void init_lamp_hammersley(LampRen *lar); +extern void free_lamp_qmcsampler(LampRen *lar); +extern void init_render_hammersley(Render *re); +extern void free_render_qmcsampler(Render *re); #endif /* RENDER_EXT_H */ -- cgit v1.2.3