From d1c59501214a4616fb65f2010072397f08e0e021 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Thu, 1 Dec 2005 22:16:07 +0000 Subject: Extra texture channel input for Mist effect; "Global". This feeds the global coordinate (from faces) to the sky texture color calculus, this to make textured mist a bit less transparent (was only view coordinate). --- source/blender/render/intern/include/rendercore.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/render/intern/include/rendercore.h') diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h index 5163b85d8c0..0859620982c 100644 --- a/source/blender/render/intern/include/rendercore.h +++ b/source/blender/render/intern/include/rendercore.h @@ -103,7 +103,7 @@ void zbufshadeDA(void); /* Delta Accum Pixel Struct */ /** * Also called in: zbuf.c */ -void *shadepixel(float x, float y, int z, int facenr, int mask, float *col); +void *shadepixel(float x, float y, int z, int facenr, int mask, float *col, float *rco); /** * A cryptic but very efficient way of counting the number of bits that -- cgit v1.2.3