From 7f4b01ccf076998cac98c52aa6701f35e1c2500f Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Thu, 16 Feb 2006 12:27:46 +0000 Subject: Rendering tricks for improving workflow: - Button option "Single" in render-layer panel will enable to only render the currently indicated render-layer. It will also skip compositing. - Brought back the 'Local View' render. This will only render the visible objects, but with lights from the original view-layers. To make the option useful, it also temporal enables 'Single', which has the a disadvantage that you need to set the correct render-layer. It is a bit a tricky option though... since its quite invisble and confusing for people who don't know the feature. This might become either a button in 3d header, or use a popup requester to confirm, or... will need to think over! At least; both options display in render window a text to denote the option. --- source/blender/render/intern/include/renderpipeline.h | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/render/intern/include/renderpipeline.h') diff --git a/source/blender/render/intern/include/renderpipeline.h b/source/blender/render/intern/include/renderpipeline.h index b6fc3b41703..cd6e5028c22 100644 --- a/source/blender/render/intern/include/renderpipeline.h +++ b/source/blender/render/intern/include/renderpipeline.h @@ -31,6 +31,10 @@ #define PIPELINE_H struct Render; +struct RenderResult; +struct RenderLayer; + +struct RenderLayer *render_get_active_layer(struct Render *re, struct RenderResult *rr); #define PASS_VECTOR_MAX 10000.0f -- cgit v1.2.3