From b12793fb4ffc539a3b786604865c2d6aaf526453 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Wed, 13 Feb 2008 11:18:08 +0000 Subject: Render Simplification This adds a few settings to control global render quality, for faster renders when tweaking lighting etc. The implementation is not so great, and this should really be part of a proper render profile and preset system. So for now it's a hidden Peach feature, enabled by setting rt to 1. Before the next release, I'll either remove or improve it. Settings are: - Maximum subsurf level - Child particles percentage - Maximum shadow map samples - AO and SSS quality factor --- source/blender/render/intern/include/shadbuf.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/render/intern/include/shadbuf.h') diff --git a/source/blender/render/intern/include/shadbuf.h b/source/blender/render/intern/include/shadbuf.h index c5d8f2690c7..9a0a5296341 100644 --- a/source/blender/render/intern/include/shadbuf.h +++ b/source/blender/render/intern/include/shadbuf.h @@ -57,7 +57,7 @@ void threaded_makeshadowbufs(struct Render *re); * @param inp The inproduct between viewvector and ? * */ -float testshadowbuf(struct ShadBuf *shb, float *rco, float *dxco, float *dyco, float inp, float mat_bias); +float testshadowbuf(struct Render *re, struct ShadBuf *shb, float *rco, float *dxco, float *dyco, float inp, float mat_bias); /** * Determines the shadow factor for lamp , between -- cgit v1.2.3