From 2262d0a45a83dc7fc04017907352ed745aeb8d1e Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Mon, 14 Jan 2008 10:00:20 +0000 Subject: Strand render shadow now only renders lines for shadow instead of polygons, to avoid shadow flicker between frames. Added some code that makes it possible to generate APixbuf's from strands. --- source/blender/render/intern/include/strand.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/render/intern/include/strand.h') diff --git a/source/blender/render/intern/include/strand.h b/source/blender/render/intern/include/strand.h index f2f1c2763c0..f1c0b6d1e3a 100644 --- a/source/blender/render/intern/include/strand.h +++ b/source/blender/render/intern/include/strand.h @@ -86,7 +86,7 @@ typedef struct StrandSegment { } StrandSegment; void strand_eval_point(StrandSegment *sseg, StrandPoint *spoint); -void render_strand_segment(struct Render *re, float winmat[][4], struct StrandPart *spart, struct ZSpan *zspan, StrandSegment *sseg); +void render_strand_segment(struct Render *re, float winmat[][4], struct StrandPart *spart, struct ZSpan *zspan, int totzspan, StrandSegment *sseg); void project_strands(Render *re, void (*projectfunc)(float *, float mat[][4], float *), int do_pano, int do_buckets); struct RenderBuckets *init_buckets(struct Render *re); -- cgit v1.2.3