From 3177c4f69fcb53c2aad744ee951ea60d98a77c86 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Tue, 5 Dec 2006 16:43:01 +0000 Subject: Next stage of RenderPipe refactor: now everything within the pixel was tackled. Resulting features: - render passes - new pass: Object Index, for masking - sub-sample alpha masks Docs: http://mediawiki.blender.org/index.php/BlenderDev/RenderPipeline http://www.blender3d.org/cms/Render_Passes.829.0.html http://www.blender3d.org/cms/New_Render_features.774.0.html Note that these changes might mean things to not render fully identical... For the next days a lot of testing is needed! --- source/blender/render/intern/include/zbuf.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/render/intern/include/zbuf.h') diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h index 993ca711a18..c308ae25bce 100644 --- a/source/blender/render/intern/include/zbuf.h +++ b/source/blender/render/intern/include/zbuf.h @@ -49,7 +49,7 @@ int testclip(float *v); void set_part_zbuf_clipflag(struct RenderPart *pa); void zbuffer_shadow(struct Render *re, struct LampRen *lar, int *rectz, int size, float jitx, float jity); void zbuffer_solid(struct RenderPart *pa, unsigned int layer, short layflag); -void zbuffer_transp_shade(struct RenderPart *pa, struct RenderLayer *rl, float *pass); +unsigned short *zbuffer_transp_shade(struct RenderPart *pa, struct RenderLayer *rl, float *pass); void convert_zbuf_to_distbuf(struct RenderPart *pa, struct RenderLayer *rl); typedef struct APixstr { -- cgit v1.2.3