From f4dc04ecbf89f48855187abfb66aeaee03b7d7c4 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Sun, 12 Feb 2006 20:21:08 +0000 Subject: Work on shadowbuffer system... right now only new filtertypes for sampling have been activated for UI. Check the pictures here: http://www.blender.org/bf/filters/index2.html I also did do tests with anti-aliased shadowbuffers: http://www.blender.org/bf/filters/index3.html But this needs more thinking over still... --- source/blender/render/intern/include/zbuf.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/render/intern/include/zbuf.h') diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h index 3a9a9113fe2..1ec682c2162 100644 --- a/source/blender/render/intern/include/zbuf.h +++ b/source/blender/render/intern/include/zbuf.h @@ -47,7 +47,7 @@ void projectverto(float *v1, float winmat[][4], float *adr); int testclip(float *v); void set_part_zbuf_clipflag(struct RenderPart *pa); -void zbuffer_shadow(struct Render *re, struct LampRen *lar, int *rectz, int size); +void zbuffer_shadow(struct Render *re, struct LampRen *lar, int *rectz, int size, float jitx, float jity); void zbuffer_solid(struct RenderPart *pa, unsigned int layer, short layflag); void zbuffer_transp_shade(struct RenderPart *pa, struct RenderLayer *rl, float *pass); void convert_zbuf_to_distbuf(struct RenderPart *pa, struct RenderLayer *rl); -- cgit v1.2.3