From 2b7ca2304a9b17568fac57a0bceba72b9c9ab580 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Fri, 17 Feb 2012 18:59:41 +0000 Subject: unify include guard defines, __$FILENAME__ without the underscores these clogged up the namespace for autocompleation which was annoying. --- source/blender/render/intern/include/envmap.h | 6 +++--- source/blender/render/intern/include/gammaCorrectionTables.h | 4 ++-- source/blender/render/intern/include/initrender.h | 6 +++--- source/blender/render/intern/include/occlusion.h | 4 ++-- source/blender/render/intern/include/pixelblending.h | 6 +++--- source/blender/render/intern/include/pixelshading.h | 4 ++-- source/blender/render/intern/include/pointdensity.h | 6 +++--- source/blender/render/intern/include/raycounter.h | 4 ++-- source/blender/render/intern/include/rayintersection.h | 6 +++--- source/blender/render/intern/include/rayobject.h | 4 ++-- source/blender/render/intern/include/render_result.h | 6 +++--- source/blender/render/intern/include/render_types.h | 6 +++--- source/blender/render/intern/include/rendercore.h | 4 ++-- source/blender/render/intern/include/renderdatabase.h | 6 +++--- source/blender/render/intern/include/renderpipeline.h | 6 +++--- source/blender/render/intern/include/shadbuf.h | 6 +++--- source/blender/render/intern/include/sss.h | 6 +++--- source/blender/render/intern/include/strand.h | 4 ++-- source/blender/render/intern/include/sunsky.h | 6 +++--- source/blender/render/intern/include/texture.h | 6 +++--- source/blender/render/intern/include/voxeldata.h | 6 +++--- source/blender/render/intern/include/zbuf.h | 4 ++-- 22 files changed, 58 insertions(+), 58 deletions(-) (limited to 'source/blender/render/intern/include') diff --git a/source/blender/render/intern/include/envmap.h b/source/blender/render/intern/include/envmap.h index 0133c08a6a7..24138884cd2 100644 --- a/source/blender/render/intern/include/envmap.h +++ b/source/blender/render/intern/include/envmap.h @@ -33,8 +33,8 @@ */ -#ifndef ENVMAP_EXT_H -#define ENVMAP_EXT_H +#ifndef __ENVMAP_H__ +#define __ENVMAP_H__ /** * Make environment maps for all objects in the scene that have an @@ -48,5 +48,5 @@ struct TexResult; void make_envmaps(struct Render *re); int envmaptex(struct Tex *tex, float *texvec, float *dxt, float *dyt, int osatex, struct TexResult *texres); -#endif /* ENVMAP_EXT_H */ +#endif /* __ENVMAP_H__ */ diff --git a/source/blender/render/intern/include/gammaCorrectionTables.h b/source/blender/render/intern/include/gammaCorrectionTables.h index 29ceef82c09..b41fc01eaaf 100644 --- a/source/blender/render/intern/include/gammaCorrectionTables.h +++ b/source/blender/render/intern/include/gammaCorrectionTables.h @@ -33,8 +33,8 @@ */ -#ifndef GAMMACORRECTIONTABLES_H -#define GAMMACORRECTIONTABLES_H +#ifndef __GAMMACORRECTIONTABLES_H__ +#define __GAMMACORRECTIONTABLES_H__ /** * Initialise the gamma lookup tables diff --git a/source/blender/render/intern/include/initrender.h b/source/blender/render/intern/include/initrender.h index 17fa312a6cd..e4fb338771e 100644 --- a/source/blender/render/intern/include/initrender.h +++ b/source/blender/render/intern/include/initrender.h @@ -33,8 +33,8 @@ */ -#ifndef INITRENDER_H -#define INITRENDER_H +#ifndef __INITRENDER_H__ +#define __INITRENDER_H__ struct Object; @@ -49,5 +49,5 @@ void initparts(Render *re); void freeparts(Render *re); -#endif /* INITRENDER_H */ +#endif /* __INITRENDER_H__ */ diff --git a/source/blender/render/intern/include/occlusion.h b/source/blender/render/intern/include/occlusion.h index 15581c8d7d4..78a1f8a1175 100644 --- a/source/blender/render/intern/include/occlusion.h +++ b/source/blender/render/intern/include/occlusion.h @@ -31,8 +31,8 @@ */ -#ifndef OCCLUSION_H -#define OCCLUSION_H +#ifndef __OCCLUSION_H__ +#define __OCCLUSION_H__ struct Render; struct ShadeInput; diff --git a/source/blender/render/intern/include/pixelblending.h b/source/blender/render/intern/include/pixelblending.h index 87a5ed07747..aa2698716e9 100644 --- a/source/blender/render/intern/include/pixelblending.h +++ b/source/blender/render/intern/include/pixelblending.h @@ -28,8 +28,8 @@ */ -#ifndef PIXELBLENDING_EXT_H -#define PIXELBLENDING_EXT_H +#ifndef __PIXELBLENDING_H__ +#define __PIXELBLENDING_H__ /** @@ -69,5 +69,5 @@ void addalphaUnderGammaFloat(float *doel, float *bron); -#endif /* PIXELBLENDING_EXT_H */ +#endif /* __PIXELBLENDING_H__ */ diff --git a/source/blender/render/intern/include/pixelshading.h b/source/blender/render/intern/include/pixelshading.h index 6f4b373f8d4..17032283540 100644 --- a/source/blender/render/intern/include/pixelshading.h +++ b/source/blender/render/intern/include/pixelshading.h @@ -34,8 +34,8 @@ */ -#ifndef PIXELSHADING_H -#define PIXELSHADING_H +#ifndef __PIXELSHADING_H__ +#define __PIXELSHADING_H__ /** * Render the pixel at (x,y) for object ap. Apply the jitter mask. diff --git a/source/blender/render/intern/include/pointdensity.h b/source/blender/render/intern/include/pointdensity.h index 7ceb24e9ece..cc8fabda49c 100644 --- a/source/blender/render/intern/include/pointdensity.h +++ b/source/blender/render/intern/include/pointdensity.h @@ -30,8 +30,8 @@ */ -#ifndef POINTDENSITY_H -#define POINTDENSITY_H +#ifndef __POINTDENSITY_H__ +#define __POINTDENSITY_H__ /** * Make point density kd-trees for all point density textures in the scene @@ -45,5 +45,5 @@ void make_pointdensities(struct Render *re); void free_pointdensities(struct Render *re); int pointdensitytex(struct Tex *tex, float *texvec, struct TexResult *texres); -#endif /* POINTDENSITY_H */ +#endif /* __POINTDENSITY_H__ */ diff --git a/source/blender/render/intern/include/raycounter.h b/source/blender/render/intern/include/raycounter.h index 20348f8d418..075a6337435 100644 --- a/source/blender/render/intern/include/raycounter.h +++ b/source/blender/render/intern/include/raycounter.h @@ -30,8 +30,8 @@ */ -#ifndef RE_RAYCOUNTER_H -#define RE_RAYCOUNTER_H +#ifndef __RAYCOUNTER_H__ +#define __RAYCOUNTER_H__ //#define RE_RAYCOUNTER /* enable counters per ray, useful for measuring raytrace structures performance */ diff --git a/source/blender/render/intern/include/rayintersection.h b/source/blender/render/intern/include/rayintersection.h index 2c68421a8ee..934bf92db8f 100644 --- a/source/blender/render/intern/include/rayintersection.h +++ b/source/blender/render/intern/include/rayintersection.h @@ -31,8 +31,8 @@ */ -#ifndef __RENDER_RAYINTERSECTION_H__ -#define __RENDER_RAYINTERSECTION_H__ +#ifndef __RAYINTERSECTION_H__ +#define __RAYINTERSECTION_H__ #ifdef __cplusplus extern "C" { @@ -123,5 +123,5 @@ typedef struct Isect { } #endif -#endif /* __RENDER_RAYINTERSECTION_H__ */ +#endif /* __RAYINTERSECTION_H__ */ diff --git a/source/blender/render/intern/include/rayobject.h b/source/blender/render/intern/include/rayobject.h index 3ca3bd63428..c93c4e1da63 100644 --- a/source/blender/render/intern/include/rayobject.h +++ b/source/blender/render/intern/include/rayobject.h @@ -30,8 +30,8 @@ */ -#ifndef RE_RAYOBJECT_H -#define RE_RAYOBJECT_H +#ifndef __RAYOBJECT_H__ +#define __RAYOBJECT_H__ #ifdef __cplusplus extern "C" { diff --git a/source/blender/render/intern/include/render_result.h b/source/blender/render/intern/include/render_result.h index 93cbc6fe9c9..3d73ee1e912 100644 --- a/source/blender/render/intern/include/render_result.h +++ b/source/blender/render/intern/include/render_result.h @@ -29,8 +29,8 @@ * \ingroup render */ -#ifndef RENDER_RESULT_H -#define RENDER_RESULT_H +#ifndef __RENDER_RESULT_H__ +#define __RENDER_RESULT_H__ #define PASS_VECTOR_MAX 10000.0f @@ -90,5 +90,5 @@ void render_result_rect_fill_zero(struct RenderResult *rr); void render_result_rect_get_pixels(struct RenderResult *rr, struct RenderData *rd, unsigned int *rect, int rectx, int recty); -#endif /* RENDER_RESULT_H */ +#endif /* __RENDER_RESULT_H__ */ diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index f414be60b0a..886a6ce74f2 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -28,8 +28,8 @@ */ -#ifndef RENDER_TYPES_H -#define RENDER_TYPES_H +#ifndef __RENDER_TYPES_H__ +#define __RENDER_TYPES_H__ /* ------------------------------------------------------------------------- */ /* exposed internal in render module only! */ @@ -628,5 +628,5 @@ typedef struct LampRen { #define R_ENV_TRANSFORMED 2 #define R_TRANSFORMED (1|2) -#endif /* RENDER_TYPES_H */ +#endif /* __RENDER_TYPES_H__ */ diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h index 08f73ccbe0d..496e2bb50a9 100644 --- a/source/blender/render/intern/include/rendercore.h +++ b/source/blender/render/intern/include/rendercore.h @@ -33,8 +33,8 @@ */ -#ifndef RENDERCORE_H -#define RENDERCORE_H +#ifndef __RENDERCORE_H__ +#define __RENDERCORE_H__ #include "render_types.h" diff --git a/source/blender/render/intern/include/renderdatabase.h b/source/blender/render/intern/include/renderdatabase.h index ebbbfb03f55..d11732f7da1 100644 --- a/source/blender/render/intern/include/renderdatabase.h +++ b/source/blender/render/intern/include/renderdatabase.h @@ -30,8 +30,8 @@ */ -#ifndef RENDERDATABASE_H -#define RENDERDATABASE_H +#ifndef __RENDERDATABASE_H__ +#define __RENDERDATABASE_H__ struct Object; struct VlakRen; @@ -144,5 +144,5 @@ void init_render_world(Render *re); void RE_Database_FromScene_Vectors(Render *re, struct Main *bmain, struct Scene *sce, unsigned int lay); -#endif /* RENDERDATABASE_H */ +#endif /* __RENDERDATABASE_H__ */ diff --git a/source/blender/render/intern/include/renderpipeline.h b/source/blender/render/intern/include/renderpipeline.h index 9a87cf84012..e713d4880d6 100644 --- a/source/blender/render/intern/include/renderpipeline.h +++ b/source/blender/render/intern/include/renderpipeline.h @@ -30,8 +30,8 @@ */ -#ifndef PIPELINE_H -#define PIPELINE_H +#ifndef __RENDERPIPELINE_H__ +#define __RENDERPIPELINE_H__ struct Render; struct RenderLayer; @@ -40,5 +40,5 @@ struct RenderResult; struct RenderLayer *render_get_active_layer(struct Render *re, struct RenderResult *rr); float panorama_pixel_rot(struct Render *re); -#endif /* PIPELINE_H */ +#endif /* __RENDERPIPELINE_H__ */ diff --git a/source/blender/render/intern/include/shadbuf.h b/source/blender/render/intern/include/shadbuf.h index a37af5abb4a..ddcfc555f7a 100644 --- a/source/blender/render/intern/include/shadbuf.h +++ b/source/blender/render/intern/include/shadbuf.h @@ -33,8 +33,8 @@ */ -#ifndef SHADBUF_EXT_H -#define SHADBUF_EXT_H +#ifndef __SHADBUF_H__ +#define __SHADBUF_H__ #include "render_types.h" @@ -114,5 +114,5 @@ typedef struct ISBData { int minx, miny, rectx, recty; /* copy from part disprect */ } ISBData; -#endif /* SHADBUF_EXT_H */ +#endif /* __SHADBUF_H__ */ diff --git a/source/blender/render/intern/include/sss.h b/source/blender/render/intern/include/sss.h index 4e110da25dd..6a179d2f428 100644 --- a/source/blender/render/intern/include/sss.h +++ b/source/blender/render/intern/include/sss.h @@ -30,8 +30,8 @@ */ -#ifndef SSS_H -#define SSS_H +#ifndef __SSS_H__ +#define __SSS_H__ /* Generic multiple scattering API */ @@ -64,5 +64,5 @@ void free_sss(struct Render *re); int sample_sss(struct Render *re, struct Material *mat, float *co, float *col); int sss_pass_done(struct Render *re, struct Material *mat); -#endif /*SSS_H*/ +#endif /*__SSS_H__*/ diff --git a/source/blender/render/intern/include/strand.h b/source/blender/render/intern/include/strand.h index 1cf34c7ad50..4403f68c982 100644 --- a/source/blender/render/intern/include/strand.h +++ b/source/blender/render/intern/include/strand.h @@ -30,8 +30,8 @@ */ -#ifndef STRAND_H -#define STRAND_H +#ifndef __STRAND_H__ +#define __STRAND_H__ struct StrandVert; struct StrandRen; diff --git a/source/blender/render/intern/include/sunsky.h b/source/blender/render/intern/include/sunsky.h index 8c0cbfd18e7..5076a1541af 100644 --- a/source/blender/render/intern/include/sunsky.h +++ b/source/blender/render/intern/include/sunsky.h @@ -29,8 +29,8 @@ * and example code from Brian Smits, another author of that paper in * http://www.cs.utah.edu/vissim/papers/sunsky/code/ * */ -#ifndef SUNSKY_H_ -#define SUNSKY_H_ +#ifndef __SUNSKY_H__ +#define __SUNSKY_H__ #define SPECTRUM_MAX_COMPONENTS 100 #define SPECTRUM_START 350.0 @@ -146,4 +146,4 @@ void AtmospherePixleShader( struct SunSky* sunSky, float view[3], float s, float * */ void ClipColor(float c[3]); -#endif /*SUNSKY_H_*/ +#endif /*__SUNSKY_H__*/ diff --git a/source/blender/render/intern/include/texture.h b/source/blender/render/intern/include/texture.h index a8d13077680..e5013ace1f0 100644 --- a/source/blender/render/intern/include/texture.h +++ b/source/blender/render/intern/include/texture.h @@ -33,8 +33,8 @@ */ -#ifndef TEXTURE_EXT_H -#define TEXTURE_EXT_H +#ifndef __TEXTURE_H__ +#define __TEXTURE_H__ #define BRICONT \ texres->tin= (texres->tin-0.5f) * tex->contrast+tex->bright-0.5f; \ @@ -85,5 +85,5 @@ int imagewraposa(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const f int imagewrap(struct Tex *tex, struct Image *ima, struct ImBuf *ibuf, const float texvec[3], struct TexResult *texres); void image_sample(struct Image *ima, float fx, float fy, float dx, float dy, float *result); -#endif /* TEXTURE_EXT_H */ +#endif /* __TEXTURE_H__ */ diff --git a/source/blender/render/intern/include/voxeldata.h b/source/blender/render/intern/include/voxeldata.h index aa4a9fdb845..3d6280c5c28 100644 --- a/source/blender/render/intern/include/voxeldata.h +++ b/source/blender/render/intern/include/voxeldata.h @@ -30,8 +30,8 @@ */ -#ifndef VOXELDATA_H -#define VOXELDATA_H +#ifndef __VOXELDATA_H__ +#define __VOXELDATA_H__ struct Render; struct TexResult; @@ -47,4 +47,4 @@ void make_voxeldata(struct Render *re); void free_voxeldata(struct Render *re); int voxeldatatex(struct Tex *tex, const float texvec[3], struct TexResult *texres); -#endif /* VOXELDATA_H */ +#endif /* __VOXELDATA_H__ */ diff --git a/source/blender/render/intern/include/zbuf.h b/source/blender/render/intern/include/zbuf.h index c467c31b5a6..518b2f846d3 100644 --- a/source/blender/render/intern/include/zbuf.h +++ b/source/blender/render/intern/include/zbuf.h @@ -30,8 +30,8 @@ */ -#ifndef ZBUF_H -#define ZBUF_H +#ifndef __ZBUF_H__ +#define __ZBUF_H__ struct RenderPart; struct RenderLayer; -- cgit v1.2.3