From 7cc206ddca5fd240f87210d6dfb311c81ca4ac65 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Wed, 29 Feb 2012 15:00:37 +0000 Subject: Code Cleanup: remove non existing function declarations. added some missing functions too - which are not used yep but should be there for api completeness. * CDDM_set_mloop * CDDM_set_mpoly * BLI_mempool_count --- source/blender/render/intern/include/initrender.h | 2 -- source/blender/render/intern/include/pixelblending.h | 8 -------- source/blender/render/intern/include/rendercore.h | 3 --- source/blender/render/intern/include/renderdatabase.h | 2 -- source/blender/render/intern/include/shading.h | 1 - source/blender/render/intern/include/strand.h | 9 --------- source/blender/render/intern/include/texture_ocean.h | 2 -- source/blender/render/intern/include/voxeldata.h | 4 +--- 8 files changed, 1 insertion(+), 30 deletions(-) (limited to 'source/blender/render/intern/include') diff --git a/source/blender/render/intern/include/initrender.h b/source/blender/render/intern/include/initrender.h index e4fb338771e..d206b157948 100644 --- a/source/blender/render/intern/include/initrender.h +++ b/source/blender/render/intern/include/initrender.h @@ -43,8 +43,6 @@ struct Object; void free_sample_tables(Render *re); void make_sample_tables(Render *re); -void render_scene_set_window(Render *re, struct Object *camera, int blursample); - void initparts(Render *re); void freeparts(Render *re); diff --git a/source/blender/render/intern/include/pixelblending.h b/source/blender/render/intern/include/pixelblending.h index aa2698716e9..16d67fb95fe 100644 --- a/source/blender/render/intern/include/pixelblending.h +++ b/source/blender/render/intern/include/pixelblending.h @@ -62,12 +62,4 @@ void addalphaAddfacFloat(float *dest, float *source, char addfac); */ void addalphaAddFloat(float *dest, float *source); -/** - * Blend bron under doel, while doing gamma correction - */ -void addalphaUnderGammaFloat(float *doel, float *bron); - - - #endif /* __PIXELBLENDING_H__ */ - diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h index 496e2bb50a9..3585f243448 100644 --- a/source/blender/render/intern/include/rendercore.h +++ b/source/blender/render/intern/include/rendercore.h @@ -84,9 +84,6 @@ void calc_renderco_ortho(float co[3], float x, float y, int z); int count_mask(unsigned short mask); -void zbufshade(void); -void zbufshadeDA(void); /* Delta Accum Pixel Struct */ - void zbufshade_tile(struct RenderPart *pa); void zbufshadeDA_tile(struct RenderPart *pa); diff --git a/source/blender/render/intern/include/renderdatabase.h b/source/blender/render/intern/include/renderdatabase.h index d11732f7da1..298fc3b49ac 100644 --- a/source/blender/render/intern/include/renderdatabase.h +++ b/source/blender/render/intern/include/renderdatabase.h @@ -88,7 +88,6 @@ void free_renderdata_tables(struct Render *re); void free_renderdata_vertnodes(struct VertTableNode *vertnodes); void free_renderdata_vlaknodes(struct VlakTableNode *vlaknodes); -void set_normalflags(struct Render *re, struct ObjectRen *obr); void project_renderdata(struct Render *re, void (*projectfunc)(const float *, float mat[][4], float *), int do_pano, float xoffs, int do_buckets); int clip_render_object(float boundbox[][3], float *bounds, float mat[][4]); @@ -105,7 +104,6 @@ struct StrandBuffer *RE_addStrandBuffer(struct ObjectRen *obr, int totvert); struct ObjectRen *RE_addRenderObject(struct Render *re, struct Object *ob, struct Object *par, int index, int psysindex, int lay); struct ObjectInstanceRen *RE_addRenderInstance(struct Render *re, struct ObjectRen *obr, struct Object *ob, struct Object *par, int index, int psysindex, float mat[][4], int lay); void RE_makeRenderInstances(struct Render *re); -void RE_instanceTransformNormal(struct ObjectInstanceRen *obi, float *nor, float *tnor); float *RE_vertren_get_sticky(struct ObjectRen *obr, struct VertRen *ver, int verify); float *RE_vertren_get_stress(struct ObjectRen *obr, struct VertRen *ver, int verify); diff --git a/source/blender/render/intern/include/shading.h b/source/blender/render/intern/include/shading.h index ded7139a2f4..558342a46ab 100644 --- a/source/blender/render/intern/include/shading.h +++ b/source/blender/render/intern/include/shading.h @@ -56,7 +56,6 @@ typedef struct ShadeSample { /* also the node shader callback */ void shade_material_loop(struct ShadeInput *shi, struct ShadeResult *shr); -void shade_volume_loop(struct ShadeInput *shi, struct ShadeResult *shr); void shade_input_set_triangle_i(struct ShadeInput *shi, struct ObjectInstanceRen *obi, struct VlakRen *vlr, short i1, short i2, short i3); void shade_input_set_triangle(struct ShadeInput *shi, volatile int obi, volatile int facenr, int normal_flip); diff --git a/source/blender/render/intern/include/strand.h b/source/blender/render/intern/include/strand.h index 4403f68c982..5094b646807 100644 --- a/source/blender/render/intern/include/strand.h +++ b/source/blender/render/intern/include/strand.h @@ -103,14 +103,5 @@ void strand_shade_cache_free(struct StrandShadeCache *cache); void strand_shade_segment(struct Render *re, struct StrandShadeCache *cache, struct StrandSegment *sseg, struct ShadeSample *ssamp, float t, float s, int addpassflag); void strand_shade_unref(struct StrandShadeCache *cache, struct StrandVert *svert); -struct RenderBuckets *init_buckets(struct Render *re); -void add_buckets_primitive(struct RenderBuckets *buckets, float *min, float *max, void *prim); -void free_buckets(struct RenderBuckets *buckets); -void project_hoco_to_bucket(struct RenderBuckets *buckets, float *hoco, float *bucketco); - -struct RenderPrimitiveIterator *init_primitive_iterator(struct Render *re, struct RenderBuckets *buckets, struct RenderPart *pa); -void *next_primitive_iterator(struct RenderPrimitiveIterator *iter); -void free_primitive_iterator(struct RenderPrimitiveIterator *iter); - #endif diff --git a/source/blender/render/intern/include/texture_ocean.h b/source/blender/render/intern/include/texture_ocean.h index b0a0647d115..7d4110aadf3 100644 --- a/source/blender/render/intern/include/texture_ocean.h +++ b/source/blender/render/intern/include/texture_ocean.h @@ -23,6 +23,4 @@ * ***** END GPL LICENSE BLOCK ***** */ -void prepare_ocean_tex_modifier(struct OceanTex *ot); - int ocean_texture(struct Tex *tex, float *texvec, struct TexResult *texres); diff --git a/source/blender/render/intern/include/voxeldata.h b/source/blender/render/intern/include/voxeldata.h index 3d6280c5c28..63620331c85 100644 --- a/source/blender/render/intern/include/voxeldata.h +++ b/source/blender/render/intern/include/voxeldata.h @@ -29,7 +29,6 @@ * \ingroup render */ - #ifndef __VOXELDATA_H__ #define __VOXELDATA_H__ @@ -44,7 +43,6 @@ typedef struct VoxelDataHeader void cache_voxeldata(Tex *tex, int scene_frame); void make_voxeldata(struct Render *re); -void free_voxeldata(struct Render *re); -int voxeldatatex(struct Tex *tex, const float texvec[3], struct TexResult *texres); +int voxeldatatex(struct Tex *tex, const float texvec[3], struct TexResult *texres); #endif /* __VOXELDATA_H__ */ -- cgit v1.2.3