From 759ea4078782ace683a3e835166b7f324c8e3224 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Mon, 5 Nov 2012 08:05:14 +0000 Subject: Render engines: replace number of x/y tiles with tile size Now tile size is setting up explicitly instead of using number of tiles. This allows better control over GPU performance, where having tiles aligned to specific size makes lots of sense. Still to come: need to update startup.blend to make tiles size 64x64. --- source/blender/render/intern/include/render_types.h | 2 -- 1 file changed, 2 deletions(-) (limited to 'source/blender/render/intern/include') diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index 1e62ab6d14d..825fe2ff4d0 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -145,8 +145,6 @@ struct Render /* final picture width and height (within disprect) */ int rectx, recty; - /* real maximum amount of xparts/yparts after correction for minimum */ - int xparts, yparts; /* real maximum size of parts after correction for minimum * partx*xparts can be larger than rectx, in that case last part is smaller */ int partx, party; -- cgit v1.2.3