From ea13ec1699bcf59960daa57fd2cd9d24e195a71b Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Thu, 1 Mar 2012 12:20:18 +0000 Subject: Spelling Cleanup --- source/blender/render/intern/include/gammaCorrectionTables.h | 2 +- source/blender/render/intern/include/rayobject.h | 2 +- source/blender/render/intern/include/render_types.h | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/render/intern/include') diff --git a/source/blender/render/intern/include/gammaCorrectionTables.h b/source/blender/render/intern/include/gammaCorrectionTables.h index b41fc01eaaf..0df4248612b 100644 --- a/source/blender/render/intern/include/gammaCorrectionTables.h +++ b/source/blender/render/intern/include/gammaCorrectionTables.h @@ -37,7 +37,7 @@ #define __GAMMACORRECTIONTABLES_H__ /** - * Initialise the gamma lookup tables + * Initialize the gamma lookup tables */ void makeGammaTables(float gamma); diff --git a/source/blender/render/intern/include/rayobject.h b/source/blender/render/intern/include/rayobject.h index c93c4e1da63..c43712ab95e 100644 --- a/source/blender/render/intern/include/rayobject.h +++ b/source/blender/render/intern/include/rayobject.h @@ -89,7 +89,7 @@ typedef struct RayFace { RayObject* RE_rayface_from_vlak(RayFace *face, struct ObjectInstanceRen *obi, struct VlakRen *vlr); /* RayObject representing faces directly from a given VlakRen structure. Thus - allowing to save memory, but making code triangle intersection dependant on + allowing to save memory, but making code triangle intersection dependent on render structures. */ typedef struct VlakPrimitive { diff --git a/source/blender/render/intern/include/render_types.h b/source/blender/render/intern/include/render_types.h index 886a6ce74f2..4c0a1b26dd6 100644 --- a/source/blender/render/intern/include/render_types.h +++ b/source/blender/render/intern/include/render_types.h @@ -190,7 +190,7 @@ struct Render struct RayObject *raytree; struct RayFace *rayfaces; struct VlakPrimitive *rayprimitives; - float maxdist; /* needed for keeping an incorrect behaviour of SUN and HEMI lights (avoid breaking old scenes) */ + float maxdist; /* needed for keeping an incorrect behavior of SUN and HEMI lights (avoid breaking old scenes) */ /* occlusion tree */ void *occlusiontree; -- cgit v1.2.3