From 1bb740f95c956d3f71b9769a82c2076d342f634b Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Mon, 6 May 2019 17:38:27 +0200 Subject: Cleanup: Remove remaining parts of frameserver --- source/blender/render/intern/source/pipeline.c | 17 ----------------- 1 file changed, 17 deletions(-) (limited to 'source/blender/render') diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 981a305e443..044b0d5ad87 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -2530,23 +2530,6 @@ void RE_RenderAnim(Render *re, for (nfra = sfra, scene->r.cfra = sfra; scene->r.cfra <= efra; scene->r.cfra++) { char name[FILE_MAX]; - /* Special case for 'mh->get_next_frame' - * this overrides regular frame stepping logic */ - if (mh && mh->get_next_frame) { - while (G.is_break == false) { - int nfra_test = mh->get_next_frame(re->movie_ctx_arr[0], &re->r, re->reports); - if (nfra_test >= 0 && nfra_test >= sfra && nfra_test <= efra) { - nfra = nfra_test; - break; - } - else { - if (re->test_break(re->tbh)) { - G.is_break = true; - } - } - } - } - /* Here is a feedback loop exists -- render initialization requires updated * render layers settings which could be animated, but scene evaluation for * the frame happens later because it depends on what layers are visible to -- cgit v1.2.3