From 1f9368b37ec9a418cd8996ffd9ee24f4bd47b2dd Mon Sep 17 00:00:00 2001 From: Janne Karhu Date: Sun, 21 Jun 2009 11:09:16 +0000 Subject: Particle system parenting * Allows moving, rotating & scaling of particle simulations. * Setting in particle render options. * Changes viewed & rendered particles from global space to parent space. * Doesn't effect simulations at all. --- source/blender/render/intern/source/convertblender.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/render') diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c index 98e5819c0d3..8423b5d271c 100644 --- a/source/blender/render/intern/source/convertblender.c +++ b/source/blender/render/intern/source/convertblender.c @@ -1886,6 +1886,9 @@ static int render_new_particle_system(Render *re, ObjectRen *obr, ParticleSystem if(psys_get_particle_state(re->scene,ob,psys,a,&state,0)==0) continue; + if(psys->parent) + Mat4MulVecfl(psys->parent->obmat, state.co); + VECCOPY(loc,state.co); if(part->ren_as!=PART_DRAW_BB) MTC_Mat4MulVecfl(re->viewmat,loc); -- cgit v1.2.3