From 2ef3c43c5dbc98528616caf7788c5bb7a6ce087d Mon Sep 17 00:00:00 2001 From: Bastien Montagne Date: Sun, 28 Jun 2015 10:46:42 +0200 Subject: Fix T45214: BI render: maximum saturation bug in shadow pass with non-shadow lighting. In case scene lighting would only have non-shadow light source, shadow intensity would remain to 'pitch black'... --- source/blender/render/intern/source/shadeoutput.c | 3 +++ 1 file changed, 3 insertions(+) (limited to 'source/blender/render') diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c index b29038b2c34..39dfa48d3f1 100644 --- a/source/blender/render/intern/source/shadeoutput.c +++ b/source/blender/render/intern/source/shadeoutput.c @@ -1475,6 +1475,9 @@ static void shade_one_light(LampRen *lar, ShadeInput *shi, ShadeResult *shr, int i*= shadfac[3]; shr->shad[3] = shadfac[3]; /* store this for possible check in troublesome cases */ } + else { + shr->shad[3] = 1.0f; /* No shadow at all! */ + } } } -- cgit v1.2.3