From 07b07e53ea0831ffb0c2a3aff0a33b40aa935c5c Mon Sep 17 00:00:00 2001 From: Cheryl Chen Date: Thu, 15 Mar 2018 23:36:15 +0100 Subject: Fix T53971: single layer render showing the wrong render layer in image editor. Original patch Cheryl Chen, extra fixes by Brecht. Differential Revision: https://developer.blender.org/D3098 --- source/blender/render/extern/include/RE_pipeline.h | 2 ++ source/blender/render/intern/source/pipeline.c | 24 ++++++++++++++++------ 2 files changed, 20 insertions(+), 6 deletions(-) (limited to 'source/blender/render') diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index bb056675887..de71b8d1023 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -236,6 +236,8 @@ void RE_render_result_rect_from_ibuf( struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name); float *RE_RenderLayerGetPass(volatile struct RenderLayer *rl, const char *name, const char *viewname); +bool RE_HasSingleLayer(struct Render *re); + /* add passes for grease pencil */ struct RenderPass *RE_create_gp_pass(struct RenderResult *rr, const char *layername, const char *viewname); diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 7cab5f43aca..e17a503cd4e 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -257,6 +257,11 @@ RenderLayer *RE_GetRenderLayer(RenderResult *rr, const char *name) } } +bool RE_HasSingleLayer(Render *re) +{ + return (re->r.scemode & R_SINGLE_LAYER); +} + RenderResult *RE_MultilayerConvert(void *exrhandle, const char *colorspace, bool predivide, int rectx, int recty) { return render_result_new_from_exr(exrhandle, colorspace, predivide, rectx, recty); @@ -264,12 +269,19 @@ RenderResult *RE_MultilayerConvert(void *exrhandle, const char *colorspace, bool RenderLayer *render_get_active_layer(Render *re, RenderResult *rr) { - RenderLayer *rl = BLI_findlink(&rr->layers, re->r.actlay); - - if (rl) - return rl; - else - return rr->layers.first; + SceneRenderLayer *srl = BLI_findlink(&re->r.layers, re->r.actlay); + + if (srl) { + RenderLayer *rl = BLI_findstring(&rr->layers, + srl->name, + offsetof(RenderLayer, name)); + + if (rl) { + return rl; + } + } + + return rr->layers.first; } static int render_scene_needs_vector(Render *re) -- cgit v1.2.3