From 46cb64917d87af69d49800b7b575a55365a3b0df Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Tue, 12 Jun 2018 15:18:54 +0200 Subject: Render: Remove global RNG usage We shouldn't be using BI textures anyway. But in any case, adding noise texture to compositor is doing proper seed updates already, so probably was already ported to a proper RNG usage. --- source/blender/render/intern/source/pipeline.c | 3 --- 1 file changed, 3 deletions(-) (limited to 'source/blender/render') diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 5976fe283a8..98a08564905 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -1564,9 +1564,6 @@ static void do_render_composite(Render *re) bNodeTree *ntree = re->scene->nodetree; int update_newframe = 0; - /* INIT seeding, compositor can use random texture */ - BLI_srandom(re->r.cfra); - if (composite_needs_render(re->scene, 1)) { /* save memory... free all cached images */ ntreeFreeCache(ntree); -- cgit v1.2.3