From 518bfbb1c92e786c8f2cb651819d0302ec13e6ef Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 2 Feb 2013 04:58:03 +0000 Subject: style cleanup --- source/blender/render/intern/source/bake.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/render') diff --git a/source/blender/render/intern/source/bake.c b/source/blender/render/intern/source/bake.c index d4451d570a4..0ac88c3f5b0 100644 --- a/source/blender/render/intern/source/bake.c +++ b/source/blender/render/intern/source/bake.c @@ -734,8 +734,8 @@ static void bake_single_vertex(BakeShade *bs, VertRen *vert, float u, float v) } /* Bake all vertices of a face. Actually, this still works on a face-by-face - basis, and each vertex on each face is shaded. Vertex colors are a property - of loops, not vertices. */ + * basis, and each vertex on each face is shaded. Vertex colors are a property + * of loops, not vertices. */ static void shade_verts(BakeShade *bs) { VlakRen *vlr = bs->vlr; @@ -756,7 +756,7 @@ static void shade_verts(BakeShade *bs) zero_v3(bs->dyco); /* Shade each vertex of the face. u and v are barycentric coordinates; since - we're only interested in vertices, these will be 0 or 1. */ + * we're only interested in vertices, these will be 0 or 1. */ if ((vlr->flag & R_FACE_SPLIT) == 0) { /* Processing triangle face, whole quad, or first half of split quad. */ -- cgit v1.2.3