From 596eadf0e181ddf3ab7472b5e1607a15546a9586 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Fri, 12 Jun 2015 00:12:03 +0200 Subject: Cycles: Add debug pass which shows number of instance pushes during camera ray intersection TODO: We might want to refactor debug passes into PASS_DEBUG and some debug_type (similar to Blender's side passes) to avoid issue of running out of bits. --- source/blender/render/extern/include/RE_pipeline.h | 3 ++- source/blender/render/intern/source/render_result.c | 2 ++ 2 files changed, 4 insertions(+), 1 deletion(-) (limited to 'source/blender/render') diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 98abae26488..4b6004cea3d 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -99,7 +99,8 @@ typedef struct RenderPass { enum { RENDER_PASS_DEBUG_BVH_TRAVERSAL_STEPS = 0, - RENDER_PASS_DEBUG_RAY_BOUNCES = 1, + RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES = 1, + RENDER_PASS_DEBUG_RAY_BOUNCES = 2, }; /* a renderlayer is a full image, but with all passes and samples */ diff --git a/source/blender/render/intern/source/render_result.c b/source/blender/render/intern/source/render_result.c index 7f54bebd673..05a46927b63 100644 --- a/source/blender/render/intern/source/render_result.c +++ b/source/blender/render/intern/source/render_result.c @@ -531,6 +531,8 @@ static const char *debug_pass_type_name_get(int debug_type) switch (debug_type) { case RENDER_PASS_DEBUG_BVH_TRAVERSAL_STEPS: return "BVH Traversal Steps"; + case RENDER_PASS_DEBUG_BVH_TRAVERSED_INSTANCES: + return "BVH Traversed Instances"; case RENDER_PASS_DEBUG_RAY_BOUNCES: return "Ray Bounces"; } -- cgit v1.2.3