From 64e029ea92071870b5004baaf6401fcf4b370fd8 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 31 Jul 2019 14:56:17 +0200 Subject: Animation: Remove depsgraph argument from a lot of API Use explicit boolean flag to indicate whether flush to original data is needed or not. Makes it possible to avoid confusion on whether an evaluated or any depsgraph can be passed to the API. Allows to remove depsgraph from bAnimContext as well. Reviewers: brecht Differential Revision: https://developer.blender.org/D5379 --- source/blender/render/intern/source/pipeline.c | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) (limited to 'source/blender/render') diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 99cdc47753c..8764671ae04 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -2580,12 +2580,7 @@ void RE_RenderAnim(Render *re, { float ctime = BKE_scene_frame_get(scene); AnimData *adt = BKE_animdata_from_id(&scene->id); - /* TODO(sergey): Currently depsgraph is only used to check whether it is an active - * edit window or not to deal with unkeyed changes. We don't have depsgraph here yet, - * but we also don't deal with unkeyed changes. But still nice to get proper depsgraph - * within the render pipeline, somehow. - */ - BKE_animsys_evaluate_animdata(NULL, scene, &scene->id, adt, ctime, ADT_RECALC_ALL); + BKE_animsys_evaluate_animdata(scene, &scene->id, adt, ctime, ADT_RECALC_ALL, false); } render_update_depsgraph(re); -- cgit v1.2.3