From 6c10080d241abfb489d7ae46c8720948278d1bf7 Mon Sep 17 00:00:00 2001 From: Miika Hamalainen Date: Sat, 31 Dec 2011 10:46:21 +0000 Subject: Fix: Material "Vertex Color Light" option didn't apply vertex alpha. --- source/blender/render/intern/source/shadeoutput.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'source/blender/render') diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c index b99bab04b10..9cb30c2ba1a 100644 --- a/source/blender/render/intern/source/shadeoutput.c +++ b/source/blender/render/intern/source/shadeoutput.c @@ -1712,9 +1712,9 @@ void shade_lamp_loop(ShadeInput *shi, ShadeResult *shr) } if( (ma->mode & (MA_VERTEXCOL|MA_VERTEXCOLP))== MA_VERTEXCOL ) { // vertexcolor light - shr->emit[0]= shi->r*(shi->emit+shi->vcol[0]); - shr->emit[1]= shi->g*(shi->emit+shi->vcol[1]); - shr->emit[2]= shi->b*(shi->emit+shi->vcol[2]); + shr->emit[0]= shi->r*(shi->emit+shi->vcol[0]*shi->vcol[3]); + shr->emit[1]= shi->g*(shi->emit+shi->vcol[1]*shi->vcol[3]); + shr->emit[2]= shi->b*(shi->emit+shi->vcol[2]*shi->vcol[3]); } else { shr->emit[0]= shi->r*shi->emit; -- cgit v1.2.3