From 7997e38917159d2779769b2d1a938ca1750e2641 Mon Sep 17 00:00:00 2001 From: Sergey Sharybin Date: Wed, 19 Mar 2014 20:21:46 +0600 Subject: Fix T39233: Face assigned textures bake too bright Shade input wasn't initialized properly for texture baking. --- source/blender/render/intern/source/bake.c | 2 ++ 1 file changed, 2 insertions(+) (limited to 'source/blender/render') diff --git a/source/blender/render/intern/source/bake.c b/source/blender/render/intern/source/bake.c index 977c30ff20a..59a2a0d78fc 100644 --- a/source/blender/render/intern/source/bake.c +++ b/source/blender/render/intern/source/bake.c @@ -981,6 +981,7 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up int a, vdone = false, result = BAKE_RESULT_OK; bool use_mask = false; bool use_displacement_buffer = false; + bool do_manage = BKE_scene_check_color_management_enabled(re->scene); re->scene_color_manage = BKE_scene_check_color_management_enabled(re->scene); @@ -1040,6 +1041,7 @@ int RE_bake_shade_all_selected(Render *re, int type, Object *actob, short *do_up } handles[a].ssamp.shi[0].combinedflag = ~(SCE_PASS_SPEC); handles[a].ssamp.shi[0].thread = a; + handles[a].ssamp.shi[0].do_manage = do_manage; handles[a].ssamp.tot = 1; handles[a].type = type; -- cgit v1.2.3