From 901ee66ea1cb4d60a93d4c92161e5c8e21e903bd Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sat, 1 Aug 2020 13:02:21 +1000 Subject: Cleanup: use term init instead of initialize/initialise The abbreviation 'init' is brief, unambiguous and already used in thousands of places, also initialize is often accidentally written with British spelling. --- source/blender/render/intern/source/pipeline.c | 25 +++++++++++----------- source/blender/render/intern/source/pointdensity.c | 2 +- 2 files changed, 13 insertions(+), 14 deletions(-) (limited to 'source/blender/render') diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index ade80898131..fa53ad522a6 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -1879,14 +1879,14 @@ const char *RE_GetActiveRenderView(Render *re) } /* evaluating scene options for general Blender render */ -static int render_initialize_from_main(Render *re, - const RenderData *rd, - Main *bmain, - Scene *scene, - ViewLayer *single_layer, - Object *camera_override, - int anim, - int anim_init) +static int render_init_from_main(Render *re, + const RenderData *rd, + Main *bmain, + Scene *scene, + ViewLayer *single_layer, + Object *camera_override, + int anim, + int anim_init) { int winx, winy; rcti disprect; @@ -2004,8 +2004,7 @@ void RE_RenderFrame(Render *re, scene->r.cfra = frame; - if (render_initialize_from_main( - re, &scene->r, bmain, scene, single_layer, camera_override, 0, 0)) { + if (render_init_from_main(re, &scene->r, bmain, scene, single_layer, camera_override, 0, 0)) { const RenderData rd = scene->r; MEM_reset_peak_memory(); @@ -2058,7 +2057,7 @@ void RE_RenderFrame(Render *re, void RE_RenderFreestyleStrokes(Render *re, Main *bmain, Scene *scene, int render) { re->result_ok = 0; - if (render_initialize_from_main(re, &scene->r, bmain, scene, NULL, NULL, 0, 0)) { + if (render_init_from_main(re, &scene->r, bmain, scene, NULL, NULL, 0, 0)) { if (render) { do_render_3d(re); } @@ -2422,7 +2421,7 @@ void RE_RenderAnim(Render *re, (rd.im_format.views_format == R_IMF_VIEWS_INDIVIDUAL)); /* do not fully call for each frame, it initializes & pops output window */ - if (!render_initialize_from_main(re, &rd, bmain, scene, single_layer, camera_override, 0, 1)) { + if (!render_init_from_main(re, &rd, bmain, scene, single_layer, camera_override, 0, 1)) { return; } @@ -2501,7 +2500,7 @@ void RE_RenderAnim(Render *re, render_update_depsgraph(re); /* only border now, todo: camera lens. (ton) */ - render_initialize_from_main(re, &rd, bmain, scene, single_layer, camera_override, 1, 0); + render_init_from_main(re, &rd, bmain, scene, single_layer, camera_override, 1, 0); if (nfra != scene->r.cfra) { /* Skip this frame, but could update for physics and particles system. */ diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c index 8daad33b477..c49cf6203e0 100644 --- a/source/blender/render/intern/source/pointdensity.c +++ b/source/blender/render/intern/source/pointdensity.c @@ -557,7 +557,7 @@ static float density_falloff(PointDensityRangeData *pdr, int index, float square } if (pdr->density_curve && dist != 0.0f) { - BKE_curvemapping_initialize(pdr->density_curve); + BKE_curvemapping_init(pdr->density_curve); density = BKE_curvemapping_evaluateF(pdr->density_curve, 0, density / dist) * dist; } -- cgit v1.2.3