From 9e152f919f2f86cbe3530c6adc34373ebc703904 Mon Sep 17 00:00:00 2001 From: Miguel Porces Date: Sat, 16 Mar 2019 18:48:22 +0100 Subject: Python API: add Python-defined node groups for shaders and compositing. This was already supported for Cycles shader nodes, but now also works for Eevee and compositing nodes. Instead of a generic NodeCustomGroup, now there is ShaderNodeCustomGroup and CompositorNodeCustomGroup that can be subclassed and registered. Differential Revision: https://developer.blender.org/D4370 --- source/blender/render/intern/source/pipeline.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/render') diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index bd8d390b23b..22e798e04c8 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -1769,7 +1769,7 @@ static bool node_tree_has_composite_output(bNodeTree *ntree) if (ELEM(node->type, CMP_NODE_COMPOSITE, CMP_NODE_OUTPUT_FILE)) { return true; } - else if (node->type == NODE_GROUP) { + else if (ELEM(node->type, NODE_GROUP, NODE_CUSTOM_GROUP)) { if (node->id) { if (node_tree_has_composite_output((bNodeTree *)node->id)) { return true; -- cgit v1.2.3