From d4116adf11678726a5af5f544a12b194ef2fbcb9 Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Sun, 17 May 2009 10:30:13 +0000 Subject: Bugfix #18676 Texture "map to" Ambient did work now (previous fix) but not for ambient occlusion yet. --- source/blender/render/intern/source/shadeoutput.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/blender/render') diff --git a/source/blender/render/intern/source/shadeoutput.c b/source/blender/render/intern/source/shadeoutput.c index 4c627056c1d..869cca0f7d0 100644 --- a/source/blender/render/intern/source/shadeoutput.c +++ b/source/blender/render/intern/source/shadeoutput.c @@ -1007,9 +1007,9 @@ static void do_specular_ramp(ShadeInput *shi, float is, float t, float *spec) /* pure AO, check for raytrace and world should have been done */ void ambient_occlusion(ShadeInput *shi) { - if((R.wrld.ao_gather_method == WO_AOGATHER_APPROX) && shi->mat->amb!=0.0f) + if((R.wrld.ao_gather_method == WO_AOGATHER_APPROX) && shi->amb!=0.0f) sample_occ(&R, shi); - else if((R.r.mode & R_RAYTRACE) && shi->mat->amb!=0.0f) + else if((R.r.mode & R_RAYTRACE) && shi->amb!=0.0f) ray_ao(shi, shi->ao); else shi->ao[0]= shi->ao[1]= shi->ao[2]= 1.0f; @@ -1020,8 +1020,8 @@ void ambient_occlusion(ShadeInput *shi) void ambient_occlusion_to_diffuse(ShadeInput *shi, float *diff) { if((R.r.mode & R_RAYTRACE) || R.wrld.ao_gather_method == WO_AOGATHER_APPROX) { - if(shi->mat->amb!=0.0f) { - float f= R.wrld.aoenergy*shi->mat->amb; + if(shi->amb!=0.0f) { + float f= R.wrld.aoenergy*shi->amb; if (R.wrld.aomix==WO_AOADDSUB) { diff[0] = 2.0f*shi->ao[0]-1.0f; -- cgit v1.2.3