From ecbae4ab466e9d50b11fd434caf29ea1781fa7d6 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Lukas=20T=C3=B6nne?= Date: Wed, 26 Feb 2014 14:36:30 +0100 Subject: Fix T38846: Render layer checkbox is not refreshed. The render operator invoke checks render layers, which can force the render layer to be activated. This requires a notifier, which has to be done in the operator itself (can't do this inside pipeline code). --- source/blender/render/extern/include/RE_pipeline.h | 2 +- source/blender/render/intern/source/pipeline.c | 6 +++++- 2 files changed, 6 insertions(+), 2 deletions(-) (limited to 'source/blender/render') diff --git a/source/blender/render/extern/include/RE_pipeline.h b/source/blender/render/extern/include/RE_pipeline.h index 7251ba7a66d..ae0b6f1e2a8 100644 --- a/source/blender/render/extern/include/RE_pipeline.h +++ b/source/blender/render/extern/include/RE_pipeline.h @@ -285,7 +285,7 @@ void RE_DataBase_GetView(struct Render *re, float mat[4][4]); void RE_GetCameraWindow(struct Render *re, struct Object *camera, int frame, float mat[4][4]); struct Scene *RE_GetScene(struct Render *re); -bool RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, struct ReportList *reports); +bool RE_is_rendering_allowed(struct Scene *scene, struct Object *camera_override, struct ReportList *reports, bool *r_scene_rlayer_update); bool RE_allow_render_generic_object(struct Object *ob); diff --git a/source/blender/render/intern/source/pipeline.c b/source/blender/render/intern/source/pipeline.c index 001386bc0d4..b6f19d6c25c 100644 --- a/source/blender/render/intern/source/pipeline.c +++ b/source/blender/render/intern/source/pipeline.c @@ -2400,10 +2400,12 @@ static int check_composite_output(Scene *scene) return node_tree_has_composite_output(scene->nodetree); } -bool RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *reports) +bool RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList *reports, bool *r_scene_rlayer_update) { SceneRenderLayer *srl; int scemode = check_mode_full_sample(&scene->r); + if (r_scene_rlayer_update) + *r_scene_rlayer_update = false; /* becomes true if render layer is forced enabled */ if (scene->r.mode & R_BORDER) { if (scene->r.border.xmax <= scene->r.border.xmin || @@ -2481,6 +2483,8 @@ bool RE_is_rendering_allowed(Scene *scene, Object *camera_override, ReportList * srl = BLI_findlink(&scene->r.layers, scene->r.actlay); /* force layer to be enabled */ srl->layflag &= ~SCE_LAY_DISABLE; + if (r_scene_rlayer_update) + *r_scene_rlayer_update = true; } for (srl = scene->r.layers.first; srl; srl = srl->next) -- cgit v1.2.3