From f270b34e99beca48f71e1b66c13c3b113d8d75fa Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Tue, 15 Apr 2014 15:54:56 +0200 Subject: Fix T37675: blender internal viewport render wrong for volumes after rotation. We really should not have Object.imat_ren, that's the wrong place to put render data. But just update it now on rotation rather than doing a bigger refactor to remove it. --- source/blender/render/intern/source/envmap.c | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'source/blender/render') diff --git a/source/blender/render/intern/source/envmap.c b/source/blender/render/intern/source/envmap.c index 39b9a0f0b63..88c351f3f00 100644 --- a/source/blender/render/intern/source/envmap.c +++ b/source/blender/render/intern/source/envmap.c @@ -321,6 +321,10 @@ void env_rotate_scene(Render *re, float mat[4][4], int do_rotate) mul_m4_v3(tmat, har->co); } + + /* imat_ren is needed for correct texture coordinates */ + mul_m4_m4m4(obr->ob->imat_ren, re->viewmat, obr->ob->obmat); + invert_m4(obr->ob->imat_ren); } for (go = re->lights.first; go; go = go->next) { -- cgit v1.2.3