From fa2ba5fbf5848e4d61b697c624af9b9e9456eb20 Mon Sep 17 00:00:00 2001 From: Campbell Barton Date: Sun, 28 Aug 2011 05:06:30 +0000 Subject: - use static vars and functions where possible. - use NULL rather than 0 when used as pointers. --- source/blender/render/intern/source/pointdensity.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/render') diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c index b45528b96d9..980f6b6af1e 100644 --- a/source/blender/render/intern/source/pointdensity.c +++ b/source/blender/render/intern/source/pointdensity.c @@ -104,7 +104,7 @@ static void pointdensity_cache_psys(Render *re, PointDensity *pd, Object *ob, Pa { DerivedMesh* dm; ParticleKey state; - ParticleSimulationData sim= {0}; + ParticleSimulationData sim= {NULL}; ParticleData *pa=NULL; float cfra = BKE_curframe(re->scene); int i, childexists; -- cgit v1.2.3