From fcdf2d694f29d9a5a2a4b0edb79db8904f8f2721 Mon Sep 17 00:00:00 2001 From: Brecht Van Lommel Date: Fri, 14 Mar 2008 18:08:27 +0000 Subject: Fix for bug #8555: geometry node front/bake was broken. Fix for bug #7418: texture ipo's didn't show for textures in node materials. Fix for part of bug #6758: node materials in other node materials could miss texture coordinates. --- source/blender/render/intern/include/rendercore.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'source/blender/render') diff --git a/source/blender/render/intern/include/rendercore.h b/source/blender/render/intern/include/rendercore.h index cf1eeae58ec..cdc348279e5 100644 --- a/source/blender/render/intern/include/rendercore.h +++ b/source/blender/render/intern/include/rendercore.h @@ -40,8 +40,8 @@ /* vector defines */ -#define CROSS(dest, a, b) dest[0]= a[1] * b[2] - a[2] * b[1]; dest[1]= a[2] * b[0] - a[0] * b[2]; dest[2]= a[0] * b[1] - a[1] * b[0] -#define VECMUL(dest, f) dest[0]*= f; dest[1]*= f; dest[2]*= f +#define CROSS(dest, a, b) { dest[0]= a[1] * b[2] - a[2] * b[1]; dest[1]= a[2] * b[0] - a[0] * b[2]; dest[2]= a[0] * b[1] - a[1] * b[0]; } +#define VECMUL(dest, f) { dest[0]*= f; dest[1]*= f; dest[2]*= f; } struct HaloRen; struct ShadeInput; -- cgit v1.2.3