From 7beb234b929afcce6d2b2adae59c4931590e55ad Mon Sep 17 00:00:00 2001 From: Ton Roosendaal Date: Thu, 29 Sep 2005 19:33:50 +0000 Subject: - Added shadow buffer support for wire material and particle strands (Since strands are screen-aligned, it didn't fill in OK yet) No shadow; http://www.blender.org/bf/rt14.jpg Shadow; http://www.blender.org/bf/rt15.jpg --- source/blender/renderconverter/intern/convertBlenderScene.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'source/blender/renderconverter') diff --git a/source/blender/renderconverter/intern/convertBlenderScene.c b/source/blender/renderconverter/intern/convertBlenderScene.c index 3cca586a76d..4f564e2b233 100644 --- a/source/blender/renderconverter/intern/convertBlenderScene.c +++ b/source/blender/renderconverter/intern/convertBlenderScene.c @@ -985,7 +985,7 @@ static void static_particle_strand(Object *ob, Material *ma, float *orco, float CalcNormFloat4(vlr->v4->co, vlr->v3->co, vlr->v2->co, vlr->v1->co, vlr->n); vlr->mat= ma; - vlr->ec= ME_V1V2|ME_V2V3; + vlr->ec= ME_V2V3; vlr->lay= ob->lay; } -- cgit v1.2.3