From 81514b0e913b03ab7fb6aa779d23a1d651ad82b7 Mon Sep 17 00:00:00 2001 From: Richard Antalik Date: Fri, 15 Oct 2021 22:49:19 +0200 Subject: Fix T91012: Scene strip doesn't play audio Issue was caused by adding `seq->sound` check in ded68fb10275 in function `BKE_sound_scene_add_scene_sound` as `offset_time` field was introduced to resolve sub-frame a/v misalignment. Scene strips don't have `bSound` allocated but also don't suffer from a/v misalignment. Remove `seq->sound` check and don't apply any offset for scene strips. Reviewed By: zeddb, sergey Differential Revision: https://developer.blender.org/D12819 --- source/blender/sequencer/intern/sound.c | 8 ++------ 1 file changed, 2 insertions(+), 6 deletions(-) (limited to 'source/blender/sequencer/intern') diff --git a/source/blender/sequencer/intern/sound.c b/source/blender/sequencer/intern/sound.c index 9fe9e644a74..86a37aca4a9 100644 --- a/source/blender/sequencer/intern/sound.c +++ b/source/blender/sequencer/intern/sound.c @@ -111,12 +111,8 @@ void SEQ_sound_update_bounds(Scene *scene, Sequence *seq) /* We have to take into account start frame of the sequence's scene! */ int startofs = seq->startofs + seq->anim_startofs + seq->scene->r.sfra; - BKE_sound_move_scene_sound(scene, - seq->scene_sound, - seq->startdisp, - seq->enddisp, - startofs, - seq->sound->offset_time); + BKE_sound_move_scene_sound( + scene, seq->scene_sound, seq->startdisp, seq->enddisp, startofs, 0.0); } } else { -- cgit v1.2.3