From d8919d12f7cab90de920e633fd38104e2f62f3a8 Mon Sep 17 00:00:00 2001 From: Antonio Vazquez Date: Tue, 28 Jul 2020 18:45:06 +0200 Subject: GPencil: Fix typo error in RIM VFX panel The vertical axis must be named Y, not Z because it works in 2D space. --- source/blender/shader_fx/intern/FX_shader_rim.c | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'source/blender/shader_fx/intern/FX_shader_rim.c') diff --git a/source/blender/shader_fx/intern/FX_shader_rim.c b/source/blender/shader_fx/intern/FX_shader_rim.c index eaaa10af54c..82e1d151cb6 100644 --- a/source/blender/shader_fx/intern/FX_shader_rim.c +++ b/source/blender/shader_fx/intern/FX_shader_rim.c @@ -72,11 +72,11 @@ static void panel_draw(const bContext *C, Panel *panel) uiItemR(layout, &ptr, "mask_color", 0, NULL, ICON_NONE); uiItemR(layout, &ptr, "mode", 0, IFACE_("Blend Mode"), ICON_NONE); - /* Add the X, Z labels manually because offset is a #PROP_PIXEL. */ + /* Add the X, Y labels manually because offset is a #PROP_PIXEL. */ col = uiLayoutColumn(layout, true); PropertyRNA *prop = RNA_struct_find_property(&ptr, "offset"); uiItemFullR(col, &ptr, prop, 0, 0, 0, IFACE_("Offset X"), ICON_NONE); - uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Z"), ICON_NONE); + uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE); shaderfx_panel_end(layout, &ptr); } @@ -91,11 +91,11 @@ static void blur_panel_draw(const bContext *C, Panel *panel) uiLayoutSetPropSep(layout, true); - /* Add the X, Z labels manually because blur is a #PROP_PIXEL. */ + /* Add the X, Y labels manually because blur is a #PROP_PIXEL. */ col = uiLayoutColumn(layout, true); PropertyRNA *prop = RNA_struct_find_property(&ptr, "blur"); uiItemFullR(col, &ptr, prop, 0, 0, 0, IFACE_("Blur X"), ICON_NONE); - uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Z"), ICON_NONE); + uiItemFullR(col, &ptr, prop, 1, 0, 0, IFACE_("Y"), ICON_NONE); uiItemR(layout, &ptr, "samples", 0, NULL, ICON_NONE); } -- cgit v1.2.3